Videojuegos y educación: análisis de tendencias en investigación
Videogames and Education: Analysing of Research Trends
Videogames e educação: análise das tendências de pesquisa
PUBLICADO 2021-12-27
Mucho se ha escrito en los últimos tiempos acerca de las posibilidades y controversias del uso de los videojuegos en educación. Para conocer las tendencias en investigación, a través de la productividad, impacto, colaboración y difusión, se realizó un análisis bibliométrico sobre 226 documentos disponibles en la base de datos Scopus. Además, se complementó con un análisis de contenido de los 62 artículos disponibles en acceso abierto. Los resultados muestran el interés por el estudio de esta cuestión y el auge en la última década, el peso de países como España, y el elevado impacto de casi la mitad de los artículos. Además, se confirma lo esperado según la Ley de Lotka y Bradford. Las investigaciones confirman que los videojuegos tienen efectos positivos en el aprendizaje, la motivación y la dinámica de la clase, sin olvidar el papel fundamental del profesorado, el diseño y la finalidad del propio juego. Por último, se señalan futuras líneas de investigación vinculadas a la necesaria formación del profesorado o la evaluación de los videojuegos desde una vertiente pedagógica.
juego educativo, investigación , enseñanza, tecnología, desarrollo de la educación (es)
jogo educacional, pesquisa, ensino, tecnología, desenvolvimento educacional (pt)
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